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Chenxiang Zhu
Technical Artist/VFX Artist
Industry VFX Workflow
In this project I explored the standard VFX workflow in the industry: Creating Meshes, Textures and combining them in engine. In this example, I used Substance Designer to create the textures for projectile trails, shockwave etc., and Houdini to generate meshes for attack shape and projecile heads. Finally, I used Unreal's Niagara syetem and material graph to piece them together into a functioning VFX.
Single Shot
Penetration Shot
Spread Shot
Spread Shot Texture in Substance Designer
Penetration Shot Texture in Substance Designer
Spread Shot Mesh with Vertex Color in Houdini
Penetration Shot Projectile with Vertex Color in Houdini
Controlling Texture Scale and Panning Speed in Material Graph
Adding Noise to Texture in Material Graph
Controlling Texture Dissolving with Erosion Texture in Material Graph
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