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Industry VFX Workflow

In this project I explored the standard VFX workflow in the industry: Creating Meshes, Textures and combining them in engine. In this example, I used Substance Designer to create the textures for projectile trails, shockwave etc., and Houdini to generate meshes for attack shape and projecile heads. Finally, I used Unreal's Niagara syetem and material graph to piece them together into a functioning VFX.

Single Shot

Penetration Shot

Spread Shot

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Spread Shot Texture in Substance Designer

Penetration Shot Substance Designer.PNG

Penetration Shot Texture in Substance Designer

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Spread Shot Mesh with Vertex Color in Houdini

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Penetration Shot Projectile with Vertex Color in Houdini

Texture Control.PNG

Controlling Texture Scale and Panning Speed in Material Graph

Noise Control.PNG

Adding Noise to Texture in Material Graph

Erosion VFX.PNG

Controlling Texture Dissolving with Erosion Texture in Material Graph

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